Pacman is a deceptively simple game.
|The four corners and the bottom line are the most dangerous places.|
You guide the pacman inside a maze to eat all the 244 pellets and avoid the four ghosts. When you eat one of the power pellets at the four corners of the maze, the ghosts turn blue and you can revenge by eating them back.
|Pacman can out – run Clyde|
Further, Pacman runs faster than ghosts. On the left, even when Clyde is chasing right at your back, you can be confident you can out – run him. The ghosts immediately slow down when they enter the two side – tunnels at the middle but Pacman is immune from this penalty.
Only under one circumstance Pacman has no way to escape: concerted attack by 2 or more ghosts.
You can prevent this from happening by not going to areas where there are little escape routes. The four corners and the bottom line are the most dangerous place and you should eat the pellets there only when the ghosts are scattered or you can catch a timely power pellet.
|There is always a way out|
When you find yourself under attack though, again, don’t panic and keep calm. Observe their movements, and more than often you can find your way out. On the left, you still have an escape route, even when blinky and pinky are trying catch you from both fronts.
Know your enemies: blinky, pinky, inky and clyde. Blinky is the most aggressive and will chase you to death when he has decided to do so. Pinky can either act independently or more often work with Blinky to make a concerted attack.
|From left to right: Clyde, Inky, Pinky, Blinky and Pacman|
From my experience, Inky is the least predictable because she might sometimes chase you like Blinky or might just wander off. Most of the times, he seems to just frighten you off. Clyde is the least dangerous because of his targeting scheme. He only chases Pacman when it happens to have come close to him. The beauty of their psychology is sometimes they are predictably unpredictable and at other times, unpredictably predictable.
Arming with this knowledge, you won’t stay long when Blinky and Pinky are together and going to box you in. When Inky chases you alone, you won’t feel threatened, since she usually unpredictably wanders off. It shouldn’t be a problem to avoid Clyde, but just beware he is as dangerous when he cooperates with his other three colleagues.